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Wednesday, April 13th 2011

12:01 PM

Videogames and art

Although it doubtlessly stays an important part of my lifestyle, at times I find it progressively more hard to defend the game playing network. Let me make clear.A Although ago, film critic Roger Ebert stated that videogames could certainly not be art, and generally a sea of furious avid gamers swelled up, giant and menacing, to show him the error of his ways. Even less-likely solutions of challenge, such as novelist Clive Barker, spoke out in opposition to the claim.



Lately, Ebert reiterated his point, significantly to the dismay of the countless individuals who partook in the attack in opposition to him the first time around; and in his latest blog, he reverts back (albeit briefly) to the extremely same matter. This brings me to my issue, and I'm pointing this towards a extremely particular demographic; namely, those who opposed Ebert's argument and took a rather vocal, insulting and/or patronising method to telling him so.



The issue I speak of, for want of a far better word, is simply lack of edcuation.There is a measurable distinction between disagreeing with anyone and trying to discredit their viewpoint based on your own. Opinions are inherently subjective -- inevitably, one's standpoint on any topic will contrast with another's; this is the nature of free-thinking. Presenting arguments for and in opposition to a particular viewpoint is the natural way of going about these things. Conversely, telling a person they are incorrect, without any factual backing, is lack of edcuation.Unfortunately, a sizeable portion of those who disagreed with Ebert's statement took the ignorant method to letting him know, most trying to either undermine his credibility or personally insult him, alongside a selection of the more arrogant individuals who took to offering patronizing affectations along the lines of "he just doesn't understand". Personally, I don't agree with his position, but I respect it and wouldn't dream of telling him he was incorrect. There are others who share my view and similarly my way of expressing it; I see these People offering up thoughtful arguments, provoking intelligent debate and it reasserts my faith in the network. Then I see anyone attempt another fruitless attack at Ebert's intelligence and once again I lose a little hope for the medium of videogames growing as an art form.



art doesn't have a singular, clear classification, and what does or does not qualify as artistic is constantly subject to decryption. As such, there is certainly not going to be a consensus on the whole "videogames as art" debate, so the whole thing seems slightly pointless. What bugs me is that the People who will argue to the end of the Earth and back again do not understand the idea that their attitude speaks of their own insecurity more than anything else. Should the viewpoint of one man actually bother you that significantly? As I implied earlier, I highly believe that videogames are a form of artistic expression, and that puts me in direct opposition to Ebert's viewpoint. Does that anger me or upset me? No, it doesn't, and likewise it shouldn't spoil anyone else's day either.It's worth remembering that Roger Ebert's expertise lie in movies, and as such his views on the game playing world actually shouldn't get to you. His being a relatively well-known figure doesn't contribute to the validity of his claim, it merely succeeds in drawing a higher amount of consideration to the debate.In theory, that's a positive thing -- game playing should always be going forwards and reaching a wider target market.



The Nintendo Wii has proved that People who previously had no interest in videogames can actually be entertained by them, with so-called "casual" game playing being that much-needed starting point for People unfamiliar with the medium. What's to stop a fan of new and creative art being enticed in significantly the same way? People are a little too hasty to criticise Ebert for his apparent lack of edcuation, without stopping to think of how he may have done the game playing world a favour.The thing that endears me most to Roger Ebert is the extremely thing that seems to have everybody else so wound up, and that's how he can take his position based on extremely little actual game playing experience. He's perfectly open about that fact, which means that he is forming his viewpoint solely on what he sees as "art", rather than any predetermined idea he may have about videogames. Again, that's a positive thing, because it implies he could well change his manner of thinking should he expend adequate time actually interacting with a videogame, rather than merely watching video footage.



Speaking of the video footage he was shown, even for me it was rather unconvincing. The games Kellee Santiago cited as "art" were at best questionable and at worst totally un-artistic, with the possible exception of Braid. Had I given the presentation myself, I would have opted to show games similar to Shadow of the Colossus and Okami, which are both decidedly more concurrent with pre-conceived artistic conventions. As it turned out, it appears Kellee grabbed the incorrect end of entirely the incorrect stick, and displayed indie games that leant significantly more towards thematic indulgence than artistic expression, leading to a relatively weak show.I still think it's fairly likely that at some point in the near future anyone is going to introduce Roger Ebert to a videogame console. I couldn't possibly say how he will react afterwards, but perhaps if handed the correct titles we may have yet another sceptic being made a believer.We can only hope.



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Monday, April 11th 2011

4:39 AM

Videogames for youngs

Cartoons and comics, till a few years ago, were regularly related to Japan, region of the traditional and beloved manga which gave live to many Cartoons and videogames: now among the native places of the most beloved characters there are also USA and Italy.Videogames, in fact, often come from Cartoons and comics, but in the latest years Japan is not their only native region: just think about SpongeBob SquarePants and the Winx, respectively born in the USA and in Italy.The Sonic game titles, instead, come from the land of the rising sun: their character, a blue hedgehog, was born to contrast the beloved plumber Mario, huge success of Nintendo's, but the new hero of youngsters and teenagers is American and his name is Ben10: the Ben10 game titles are popular among the boys all over the world.Summing up, while the classical tennis and animal game titles carry on amusing youngsters of any age, the new Cartoons and videogames enter into the homes of every child and teenager, from 4 to 18, with involving adventure, talking about aliens and far worlds, dangerous enemies won thanks to superpowers conquered with mysterious objects.Some series give life to imaginary characters, like Sonic, who, as we said, is a blue hedgehog with superpowers - in particular, he is faster than sound (hence the name "Sonic") and challenges various enemies, or like SpongeBob, whose protagonist lives in the underwater city of Bikini Bottom, on the Pacific Ocean's seabed. The cartoon, hence the videogames, tell us about the life of the happy and careless protagonist and his fellow citizens.In other series, instead, the protagonists are standard boy and girls, just like their audience: we are talking, for example, about Ben10 and the Winx. Ben10, that is Benjamin Tennyson, is a standard 10 year old boy who, while camping out with his grandpa and his cousin, goes into the woods and sees a lights landing on the ground: curious, he goes nearer to see what it is, and he founds a strange kind of watch-bracelet, the Omnitrix, which closes on his wrist and changes him into an alien of fire. From this moment on, the adventures of Ben10 start: learning how to use the bracelet, he will discover how to change into different aliens, and will face up different enemies.The protagonist of the Winx as well is a standard girls, Bloom, who finds herself into a magical dimension because she finds that she has magical powers; Stella, who actually is the princess of the planet Solaria, brings her there. In the dimension where they move, they attend a education of magic and form the Winx group together with other friends and schoolmates, they get engaged with guys of another education and they challenge their enemies, the Trix.The creation of fantastic worlds which start from standard situations attributes to identify in the plot, helping to create the thought that, who knows?, what happens in the TV series could be possible: the characters are real and, after all, "it might happen". The series with completely invented characters, instead, promote fantasy producing youngsters see glaringly invented characters, like Sonic or SpongeBob, even though they can vaguely be connected with reality: SpongeBob lives in a city on the Pacific Ocean seabed. Who knows...
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Monday, April 11th 2011

4:36 AM

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